Conclusions from Playtesting
Provide more context – “this is the hebrew bible, book of … chapter …” (projected text).
Create a narrative/something that keeps the user engaged – learning more about the text as they go.
Create an invitation to touch and examine the page – perhaps by showing a spotlighted area on the page, that is already translated.
Maybe…. Instead of the finger touching the page, there is a lens-like object that you move and it reveals the overlay content?
Work plan
Physical interface – scrolling
Read rotary encoder data into Arduino – done
Convert rotary encoder data to image scrolling –
callibrate value scales – rotations to page position
physical interface – hand sensing
Test technologies:
Leapmotion, under the table – doesn’t detect through paper
Leapmotion, above the table – range isn’t good enough
Kinect 2 for Windows, native finger tracking – need to test
Reactivision – need to test
Intel Realsense?
Fabrication
Materials – minimal structure to hold the scroll in place and contain the sensors and microcontroller. wooden legs and framing, clear acrylic plate, wood boxing for the Arduino?
Style – has to evoke the Torah book – make nice handles, use parchment paper
How to attach the encoders to the rods?
Visual/text content
Choose a relatively narrow section of the bible (a short book).
Scan source text images
download translation text, chapter synopses
design translation overlay
Posted in Fall '19 - Introduction to Physical Computation |